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Build Your Own Dungeons

GAME UPDATE

The Base Editor is taking a huge step forward: you can now use it to create your own dungeons!

A new Dungeon category gives builders access to a massive collection of floors, walls, rocks, vegetation, banners, bones, lights, containers, dungeon decorations, logic components and much more. You can use these tools to build anything from a small underground room to a complete maze filled with secrets.

This new system is fun for players who simply want to create their own maps, but it is also the foundation of something much bigger: real dungeons are coming to Taming.io, filled with new creatures, powerful bosses, Trinkets to collect, and new animals to tame. Even Clans will be able to own dungeons.


Step 1: Enter the Base Editor

First, enter your Base Editor. If you have never used it before, place a Paper World Map or World Map Poster inside your house and interact with it.

The Base Editor is a sandbox where you can freely experiment with buildings and objects. Your friends can also join by visiting your house and interacting with your World Map, which means you can build and test your dungeon together.

Step 2: Open the Dungeon Category

Inside the Base Editor, open the new Dungeon category. This is where you will find all the objects designed specifically for dungeon creation.

There are hundreds of possible assets and combinations, allowing every dungeon to have its own atmosphere.

Build the Floor of Your Dungeon

Start by choosing the terrain and floor of your rooms. The Dungeon tools include many different tiles:


- Stone and cracked stone floors.
- Dark dungeon tiles.
- Grass and vegetation-covered floors.
- Leaf-covered ground.
- Wooden surfaces.
- Dirt and other natural-looking tiles.

Mixing several floor styles is a simple way to divide your dungeon into different areas. A clean stone entrance can slowly turn into an abandoned ruin, a jungle temple, a crypt, or a corrupted underground chamber.

Use Tiling to Build Large Areas Quickly

Placing every floor tile one by one would take forever, so the Base Editor includes a powerful Tiling interface.

Open Map Settings and select the Tiling tab. You will see the available ground tiles at the top, followed by two coordinate selectors: Start and End.

How the Tiling Coordinates Work

The dungeon map is organized using X and Y coordinates. On the current editor grid, X and Y can go from 2 to 135.

Start represents one corner of the area you want to modify, while End represents the opposite corner. The editor then fills the entire rectangular area between these two points with the tile you selected.

For example:
- Start: X 2 / Y 2
- End: X 135 / Y 135

This selects practically the entire editable map. Choose a floor texture and press APPLY to cover the selected zone instantly.

You can also select much smaller coordinate ranges to create individual rooms, paths, arenas, corridors, or sections with completely different floor styles.

A Simple Tiling Workflow

A good way to begin is:
1. Fill the entire dungeon with your main floor.
2. Select smaller coordinate areas for individual rooms.
3. Apply different tiles to distinguish those rooms.
3. Remove the Forest decorations.
4. Add walls and decorations afterwards.

This is much faster than manually placing every tile and makes large dungeon layouts far easier to design.

Step 3: Build Rooms and Corridors

Once the ground is ready, start defining the structure of the dungeon.

Use rocks, wooden pieces, stone blocks, holes, roots, logs and other dungeon objects to create boundaries and guide players through your map.

Try to think about the dungeon as a journey:


- An entrance that introduces the theme.
- Narrow corridors that connect different areas.
- Larger rooms for battles.
- Hidden side paths.
- Dead ends containing rewards or surprises.
- A large final chamber for a boss encounter.

Step 4: Give Every Room Its Own Identity

The Dungeon category contains a huge amount of decorative content, so your rooms do not have to look alike.

You can decorate your creation with:
- Rocks and piles of debris.
- Grass, bushes, leaves and strange vegetation.
- Vines, roots and webs.
- Logs and wooden remains.
- Pots, jars, baskets and containers.
- Tables, seats and storage objects.
- Banners and flags of many different styles.
- Campfires, braziers and cauldrons.
- Candles and other light sources.
- Bones, ribs, skulls and skeleton remains.
- Ancient papers, tablets and mysterious relics.

These assets make it possible to tell a story without using any text. A room filled with bones immediately feels dangerous, while an abandoned campfire and broken furniture can suggest that somebody once lived there.

Create Different Dungeon Themes

You are not limited to the classic dark stone dungeon. The available assets can be mixed to create many different environments.

For example:
- A forgotten crypt filled with bones and candles.
- An ancient forest temple covered in plants and vines.
- A tribal dungeon decorated with colorful banners.
- An abandoned mine made from rocks and wooden supports.
- A ritual chamber surrounded by pots, fires and strange relics.
- A gigantic boss arena at the end of a long maze.

Step 5: Think About Gameplay

A beautiful dungeon is good. A dungeon that is fun to explore is even better.

When designing your layout, think about where players will walk, where fights could happen, and where you want them to stop and make decisions.

Wide rooms work well for large fights, while narrow passages can create tension or force players to approach an encounter from a specific direction.

You can also create optional rooms, secret areas, multiple routes, or long corridors leading to a final reward.

Step 6: Save, Test and Share Your Dungeon

Do not wait until your dungeon is completely finished to test it. Walk through it regularly and check whether the rooms, corridors and decorations actually feel good from a player's perspective.

Invite friends into your Base Editor and let them explore your creation. Someone who did not build the dungeon can often discover confusing paths or unintended shortcuts that the creator would never notice.

Just like normal Base Editor creations, your layouts can be saved and exported, so you can preserve your dungeon or share it with other players.

The Logic System: Make Your Dungeon Interactive

Once you understand the basics, you can start experimenting with one of the most advanced parts of the Dungeon Editor: logic and interactive doors.

The Dungeon category contains special logic components that can be combined with doors and other interactive elements. Instead of leaving every passage permanently open, you can build encounters where access depends on what happens elsewhere in the dungeon.

This makes it possible to imagine systems such as:
- A door that opens after a condition is completed.
- A passage controlled by a trigger.
- Several mechanisms working together before an exit becomes available.
- Locked combat rooms.
- Puzzle rooms.
- Secret passages.
- Multi-step dungeon progression.

Logic is much easier to understand once the physical dungeon already exists, so we recommend building your rooms and paths first and adding the interactive systems afterwards.

More Than a Creative Mode

The Dungeon Editor is already a huge creative tool, but its real purpose goes much further.

This system is laying the foundations for a completely new dungeon experience in Taming.io. Future dungeons will be filled with new creatures and powerful bosses, giving players new places to explore and new challenges to overcome.

These adventures will also offer valuable rewards: players will be able to explore dungeons to collect Trinkets and tame new animals.

Clan Dungeons

Dungeons will also become part of the Clan experience. Clans will be able to own dungeons, turning these mysterious places into important locations for groups of players.

What begins today as a creative tool inside the Base Editor is therefore the first step toward a much larger system of exploration, bosses, rare rewards and clan-controlled content.

Build the First Dungeons Today

For now, the best way to learn the system is simply to experiment. Open the Dungeon category, try the Tiling tool, create several rooms, fill them with decorations, and eventually start adding logic.

Whether you want to build a serious adventure, a giant maze, a puzzle dungeon, or something completely ridiculous for your friends, the tools are now in your hands.

The next dungeon of Taming.io could start with your own creation! BUILD YOUR DUNGEON