Dungeon Building Competition!
EVENT
Dungeon Competition
Starts: Today
Ends on: October 1st, 2026
How to: Base Editor
Category: Dungeon & Logic
Your dungeon could become part of Taming.io! We are launching a Dungeon Building Competition using the new Dungeon tools available in the Base Editor.
Up to 3 dungeons can be chosen if they reach the same level of quality. Selected creations may be integrated directly into the game, and each selected creator will receive
40,000 Golden Apples +
a level III The Convict's Chain
You don't have to win to leave empty-handed!
Every serious participant who meets the selection criteria and has put real effort into their dungeon will automatically receive:
A Level I Last Chance Bandage
Simply taking part seriously in the event is enough to earn this participation reward!
Design a Real Taming.io Dungeon
This competition is not only about decoration. Your creation must be designed as a real playable dungeon for Tamers and their pets.
The upcoming Dungeon system will introduce places filled with creatures and bosses, where players will be able to collect Trinkets and tame new animals. Clans will also be able to own dungeons, so the maps created today are helping shape an important new part of Taming.io.
SEE HOW TO BUILD A DUNGEONRULES
Enemies
Your layout must be capable of hosting exactly 100 enemies:
- 70 Skeletons, approximately a bit bigger than a Tamer.
- 30 BMBs.
- 1 Boss.
You do not need to place these enemies yourself.
Instead, design rooms and combat areas with enough space for these encounters to function properly.
Two Entrances and One Boss Room
The dungeon must have 2 very large entrances. The goal is to provide enough room for players and pets to enter without creating an immediate chokepoint or allowing attacks to dominate the beginning of the run.
Both routes must eventually lead to one shared Boss Room. This final arena should be large enough for players, pets, projectiles, boss attacks, and movement mechanics.
Gameplay Symmetry
The dungeon must be symmetrical in terms of gameplay, but it does not need to be a perfect visual mirror.
You can divide the map into two halves, use diagonal symmetry, create an L-shaped structure, or design two visually different routes.
What matters is fairness:
- Both routes must have the same number of enemies.
- Enemy difficulty must be comparable.
- Travel distance must be approximately equal.
- Both sides must contain the same resources and rewards.
- The overall difficulty must remain equivalent.
The architecture and puzzles can differ, as long as neither path provides a meaningful advantage.
Design Around Players and Pets
Pets come in very different sizes, so corridor width and room size will directly affect gameplay.
Combat rooms should normally provide enough space for Tamers and pets to move, dodge and reposition. Narrow passages are allowed, but they should be an intentional design choice.
If a corridor is deliberately too small for large pets, that can become part of the dungeon's strategy. The important thing is to plan around that limitation rather than discovering after the dungeon is finished that pets cannot navigate it correctly.
Do Not Forget Flying Pets
Flying pets can cross pits and gaps, and a Tamer mounted on a flying pet can cross them as well.
Keep this in mind when creating bridges, holes, shortcuts and puzzles. Flying can be used as part of your design, but it should not allow players to skip major encounters, reach protected rewards, or access the Boss Room earlier than intended.
Plan Enemy Encounters
The 100 non-boss enemies should be distributed between both routes so that the two sides offer comparable difficulty.
You are free to structure the encounters differently. One route could contain several smaller battles, while another uses fewer, larger arenas, as long as the total number of enemies and overall challenge remain balanced.
Resources
Use barrels to provide standard resources.
Each barrel gives one of the following:
- 500 Wood
- 500 Stone
- 500 Food
- 1,000 Gold
Both routes must offer identical resource amounts.
Golden Apple and Trinket Pouches
Bags can contain Golden Apples or Trinkets. Your entire dungeon may contain a maximum of 4 Trinkets.
Do not place valuable bags close to either entrance. Players should need to progress through the dungeon before reaching important rewards.
Limit the Chests
We recommend relying mainly on barrels and pouches for rewards. If you use chests, the entire dungeon may contain no more than 10 Stone Chests.
Puzzles and Logic
Puzzles, traps, secret passages and interactive mechanisms are encouraged, but they are not mandatory.
The new Dungeon Editor includes logic components that can control doors and other interactive elements. You can use them to create locked combat rooms, conditional doors, multi-step puzzles or hidden areas.
Make sure every puzzle has a reliable solution and cannot permanently block progression.
Test for Exploits
Before submitting your dungeon, test it as if you were trying to break it.
Check that players cannot:
- Bypass important combat rooms.
- Reach rewards through walls or from outside the intended path.
- Skip puzzles through unintended shortcuts.
- Reach the Boss Room too early.
- Use flying pets to bypass major parts of the dungeon.
Keep Performance in Mind
The final dungeon may contain 100 enemies, several players, pets, projectiles and combat effects at the same time.
Use decorative assets creatively, but avoid adding unnecessary objects everywhere. A dungeon must remain readable and performant enough to work during real gameplay.
What Will We Look At?
Submissions will be evaluated according to:
- Gameplay quality
- Balance between both routes
- Combat design
- Pet compatibility
- Creativity
- Visual quality
- Readability
- Performance
There is no required visual theme. You can create a crypt, temple, mine, underground forest, fortress, ancient ruin or something completely original.
Protect Your Dungeon Map
Regarding the security of your map, we've added a new administration system to the Base Editor.
You can now set up a whitelist to allow only specific players to join your map, or use a blacklist to block certain players.
That said, you are responsible for protecting your own map. Please read the following carefully:
1 - Save Your Map Regularly
Base Editor saves are stored locally in your browser. They are not linked to your Taming.io account.
This means that if you clear your browser data, switch browsers, or lose access to your local data, you may lose your work.
So please, save your map regularly to your own device.
To do so:
- Click on Saves
- Click on the Export button
- Keep the exported file somewhere safe
I insist on this point: export your work regularly.
2 - Protect Your Map From Other Players
Make sure your admin settings are configured properly so that other players cannot access or copy your map without your permission.
I will not investigate disputes to determine who created a map first.
If you're planning to participate in the Base Editor Dungeon Contest and you're still working on your map, I strongly recommend disabling visitors:
Map Settings → Admin → Allow Visitors — leave this option unchecked.
3 - The First Submission Counts
The first person to post the map together with a video recording in the Discord will be considered the owner of that map.
Even if someone else claims to have created it earlier.
It is therefore your responsibility to keep your work private and secure until you're ready to submit it.
4 - Team Creations Are Allowed
You are absolutely allowed to create a dungeon as a team.
In fact, this is exactly what the whitelist system is designed for.
However, when submitting your map on Discord, you must clearly list the names of every person who contributed to its creation.
If a team entry wins, I will coordinate with the winners to determine how the prize should be distributed.
You can split it however you want, that's not a problem.
How to Submit Your Dungeon
To submit your map, post it in the
#dungeon-submission
channel along with a video recording of a full run through your dungeon.
If you don't have Discord Nitro and your video is too large to upload directly, you can upload it to:
- YouTube
- TikTok
- X.com
- Instagram
- Streamable.com
Then simply include the link to your video with your submission.
You can also share your progress, discuss ideas, and talk with other participants in #dungeon-chat.
Be Careful With Your Map!
The first person to submit a map in the #dungeon-submission channel will be considered the owner of that map.
This rule also applies to variants or slightly modified versions of an existing map.
So make sure your dungeon is properly protected while you're still working on it!
GAME UPDATE